The Great, Grey Lemur is proud of me! :)
I enjoyed this game and found it difficult to stop playing once I understood the basics. The game gives you that feeling of power even though no one's really fighting you back. Once those numbers start moving faster and faster, it really pays off. Completing the board is not difficult but that doesn't prevent this from being a fun, little game.
Great educational quality and can't go wrong with fuzzies.
As said below, additional levels would be nice. Maybe illustrating mutations.
And what about just having a free breeding session after the win?
Nice job. I love any game associated with breeding or that implements genetics. There's a huge need for more of it in gaming altogether!
Very simple and to the point. This would be an ideal way to teach a child about point and click puzzle games like this. A great introduction to such games. The game worked smoothly and the sounds were nice. The medals are a bonus happy thing for kids to find. I'd say the bushes puzzle was the neatest of them. A very basic animation of riding on the horse at the end and reaching the destination would have been a nice touch.
This simulation is nothing short of brilliance! I can't stop. I love it!!
If you were to take this and put it on a grander scale, the possibilities in gaming for simulations like Sims or generational RPGs or just more of this type is boundless and extremely powerful!
I love how you can coax the traits that you like little by little. And the mutations are so satisfyingly different and varied. Also, like how we're made to choose and sometimes, we end up having to give up strains. What you've created here could be so. Much. MORE.
I would love to know how this was made and man - TAKE THIS FURTHER!
My creation from starting flower so far:
88.5, 0x17111c, 6, 13, 41.3, 0.2, 1.5, 1.5, 12.6, 64.3, 1.5, 4, 0.0, 0.1, 0.5, 0.2, 4.0, 0.2, 0.2, -0.5, 0xd0645d, 0x191f1e, 14.3, 22.6, 8, 8, 1.7, 1.4
Ok - I'm admitting I want to play a Candy Crush like game, but without the stupid time limits and friend necessities, not to mention gold/cash.
But, while you have a perfectly good matching game here; pleasant music, similar phrases, you're missing out on some vital aspects of what makes the candy crush games addictive and fun.
The endless pathway/goals in CC/other keep you moving and wanting to move.
The power-ups give you options when you're stuck.
And new and interesting challenges make a big difference. You seem to have continual point increase with a countdown timer. I hate countdown timers.
Also, if you had spiced it up with happy sounds when making the combos, that really packs the punch of satisfaction that you get from the ridiculous FB games.
And hey, I'm not knockin' you for making this game - I've never made one. But, I just want to give you my input of what takes a mind-numbing match game and makes it into a mind-numbing match game you can't stop playing like they've done with CC.
ZOMG this is fun!! The perfect blend of easy enough if you wanna pwn for awhile and as challenging as you wanna make it! Instantly hooked, love the upgrades and totally dig the civ's victory cheer (dunno how anyone could hate that) Did NOT expect the octopus' fury!!! A lot of nice touches in what is clearly a superior creation here.
Fun to Play! Has the addiction quality
I've played through the first round up to Blob Bonanza of Hard Mode.
Not going to add much as so much has already been said.
On the upside, this game has all the addictive feel that comes with Diablo and Fate and has amazing capabilities for a simple game! I don't mind the clicking that others speak of and actually prefer that sort of play style.
The music and sounds are great. I'd go as far as to say this is a great model to listen to for game makers to learn how to add the music in without going overboard or being boring!
The drawings were simple, but fun! Don't need anything flashy for this anyway and I'm guessing it allowed for larger bosses. Would have liked some simple color changes to the items that were magical. Ex: Orange eyes in the magical mask, shinier sword for the magical one, etc.
Loved the King Shum :) lmao
Gold is not an issue and I disagree with the folks saying otherwise. Since the levels are replayable, there's no logical argument for saying there isn't enough gold.
Not a lot of criticism, but:
The insane difficulty of hard mode is the biggest issue. Would love the ability to further my dragon in that mode.
The items you end the first round with seem so weak in HM that it kills the gameplay somewhat. I get that the sorcerer is useless now which isn't a bad move really, but some better gear offered from the get-go of HM would have given me some hope and I prolly would've done some grinding for it.
Again, color changes in the monsters in HM would have at least been a visual change to hold interest.
Thanks for taking the time to make this lil' winner! I don't think I'm done with it just yet :)
Interesting and experiential!!
Not a bad little experience here. You have a knack for placing the words exactly where they should be and following the path is fun. "Game" could be a bit longer even with more twists and paths to take. It's the bare essentials for an adventure game.
Fun - It keeps you from blinking! Neat concept!
Overall this game is enjoyable. The cut scenes have an old fashioned quality to them, but I like them. The main game is tough and wild. :) I'm wary of trying this on hard!! It's a horrid feeling when you smash one of those vials which indicates to me your game works! Thanks!
Fun! Nice artwork and concept!!!
Nothin' like abductin' for good ol' fashioned video gaming!! Would like to see a continue option. This is a great and cheery take on the classics. Dig the music as well. Also, I like how you incorporated the gameplay into the intro.
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